thoughts on advertising and strategy, and being ten minutes ahead. any further ahead would be too hard.
Thursday, December 20, 2007
Predictions 2008
I'm going to be doing the rounds with a little presentation about some thoughts that might affect the planning and comms landscape in 2008 so I'm going to keep this pithy for now. I'll try and link to a powerpoint shortly.
1. Branded Utility - OK before the yawns set in I think 2008 will be the year that brnaded utility goes mainstream as an agency offer. Agencies will need to understand the role products play in people's lives and what people find useful better than they do now, and brands will need to obsess about thier areas of expertise.
2. Soundvertising. Soundtracks for brand experiences, wherever you are.
3. Crowd-creation. the solus act of consumer creation opens up to the participation of crowds. Especially as digital and physical brand experiences try to join up better.
4. We are all linked to celebrity. The degrees of seperation (or linkage) plummet over social networks and we're all giddy with celebrity (aren't we?) so why don't brands start to link us to the famous?
5. Unpimp. I think the VW spot points to a bigger trend - as we move into a more austere and uncertain time, things will get simpler, clear, less ambiguous. Unpimped.
6. Avatising. I don't know if the word works, but rather than come across brands in the places that our avatars roam, I think agencies will start to find ways to put your avatars in their (screen-based) ads.
7. You're not my friend. Brands have the potential to know an awful lot about us - from our LinkedIn and Facebook and MySpace profiles and blogs and everything. I think we might see someone create a way to harvest this data for marketing. And for people to create smart wyas of 'ad-voiding' these freaky advances.
8. Transparent is the new green. Fairly obvious I think - but green marketing isn't enough. Compaines need to be convincing and transparent in their social and environmental policies - as do their agencies. We'll need to offer carbon neutral campaigns, as well as be transparent ourselves.
9. A new line. I hate the snobbery of ATL/BTL (and have worked both sides so can take that position, I think). But a new line is emerging: screen vs off-screen. To win in a screen-based world, we'll see an agency appear in 2008 that truly gets technology, direct marketing and film.
10. Playfulness. Play and fun is hugely underestimated by agencies and brands. I'm talking about more ludic, meaningful and interesting experiences than interactive banners and the odd microsite. Elements of playfulness will be built fundamentally into campaign design.
So, there we go, do you think I'm way off beam, or about right?
Merry Christmas and a Happy New Kwanzaa.
All change
Predictions 2007 - how'd I do?
1. Video becomes all-pervasive. For this one I have anecdotal evidence that you see more video on websites generally. Maybe a littl ebit more interestingly, it seems to be standard practice now to seed new TV campaigns on YouTube to create a bit of buzz before the ads hit TV screens.
2. YouTube will commercialise. This happened on May 11th with a variety of formats that start to blur definitions of direct and brand communication.
3. Agencies evolve. The agency landscape is in flux (and continues to be so). The requirement to beat ad zapping, and to deliver big ideas in multiple channels has seen new agency positionings come to the fore this year (think Anomaly and Zeus Jones, or BMB's design briefs from First Choice)
4. Admovies. The emergence of longer ad formats to regain consumer attention - and we saw 9 minute ads for Shell (although that's a bit of an ask for a media buy).
5. Brand openness. Some of the brands that really seemed to break through this year tended to open themselves up to public participation, or open the kimono to reveal the pains and sweat of running a business. Think about brands like Howies or Onitsuka Tiger.
6. Web 2.0 services will only grow if they are useful - I did predict a pop in teh bubble of Second Life and I don't think I've seen anything in the media about it except for their CTO leaving. I always felt it wasn't truly useful. I did think we'd see more of services like Loopt and the social networks. Facebook put on 41m new users this year.
7. Mapvertising had started to appear in previous years driven largely by Google Earth but we've seen a bit more maturity in campaign activity, from BA, Jet Blue or Target painting, well, targets, on their roofs.
8. The environment becomes marketing's problem. Well, 2007 really was the year of green marketing. We ran campaigns for BP and the COI that you really wouldn't have seen in previous years.
9. Web 2.5 emerges - the always-on-you, filtered web. I thought there'd be a lot more expert/filtration of community content but what seems to be happening is the middleman is being cut out through community empowerment on web 2.0 platforms (think: crowdfunder or zopa)
10. Co-creators get paid. It follows if you want consumers to create content or influence product design that you'll have to pay them properly, rather than expect them to do it to idle time away. Witness the Lego factory or Netflix prize to develop improved user prediction software.
11. This is one I think I missed completely. I thought mobile IM would come through strongly in 2007 but instead emergent platform like Facebook over O2 seem to presage the way forward.
12. This one is in two halves, one of which I got spectacularly wrong - that the iPhone would be vapour. Oh well. But I did thnk Apple would have to back off DRM or wobble. iTunes Plus debuted in the spring.
13. Console content. I thought we'd see branded content emerge to take advantage of the networking power of new gen consoles. It's happened to a degree - that brands are getting cuter about embedding in game content, so I'll give myself half again.
What do you think?
Friday, October 12, 2007
Thin Planning
Monday, October 01, 2007
A chance discovery
Wednesday, September 26, 2007
Keep it complicated, stupid
Clients and account management seem to love this stuff. Having someone in the agency dedicated to making life simple is something worth paying money for.
But, the problem is, would you rather stare at a uniform 41% grey sky or a dramatic sunset? Would you rather look at a plain white wall, or a Vermeer? Why is running in a maze fun? Or as Russell says, "no one comes out of the cinema saying that movie was really clear."
So, is it just the job of creatives to make the simple (i.e. the brief, with all it's simplified meaning) complicated again? And by complicated I mean interesting and worthwhile and rich. Where does planning end and creativity begin - what's that transition point between the simplicity and the complexity? And are we in danger of over-simplifying the role of planning?
Monday, September 03, 2007
Flickr fun stuff
Secondly, someone found a copy of the creative brief image posted there some time ago. Apparently it's the only creative brief on Flickr found with the search term 'creative brief' - does that make it a Flickr-whack? Have we invented a new form of playtime?
Thursday, August 23, 2007
MACN BACN
Monday, August 20, 2007
Mumblecore
Thursday, August 16, 2007
What's in a word?
Is blending, then, a core planning task? Are planners well placed to be the agency's internal mixologists? Maybe. If planners are also responsible for finding the strategic idea and turning that into a platform for creative, is it too much power to cede to planning to have them be the people who blend the resources available?
Monday, July 02, 2007
Greatness
Thursday, May 24, 2007
More learning from Architecture?
More from TED. This time Joshua Prince-Ramus talking about the Seattle Public Library (pic from OZinOH on Flickr). I haven't been to Seattle since this opened, but used to stay right next door while it was being built. He makes an elegant deconstruction of the purpose of libraries, before reconstructing the information. They then use the data reconstruction as the literal inspiration for the design. Sort of like semiotics meets Ed Tufte, and their offspring becomes the creative platform. Must try it sometime.
Wednesday, May 23, 2007
Things that just work
Monday, May 21, 2007
Sorry, a while since I posted. Big pitch. You know how it is.
I was listening to Thom Mayne on Ted Talks. I seem to have this recurring theme of planning and architecture. I suppose it's the mix of science and creativity, but it feels like I should know more about how strategy works in an architectural practice. Thom talks about the process of 'negotiation' - of understanding and reconciling different positions and influences. Planners do this all the time but I'm not sure they have a process, more an intuition they then prove out. Anyone know any strategists in architecture?
Tuesday, April 17, 2007
Ad free and wierdly beautiful
The frames for the posters, and their urban setting is more redolent of the US than the Cromwell Road but I find the effect curiously interesting - blue sky or buildings behind are framed by the ironwork.
I confess to usually going on summer vacation to a place where there is a town planning ban on advertising hoardings and it does make for a more pleasant visual landscape.
Monday, April 16, 2007
Kurt Vonnegut
1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.
2. Give the reader at least one character he or she can root for.
3. Every character should want something, even if it is only a glass of water.
4. Every sentence must do one of two things -- reveal character or advance the action.
5. Start as close to the end as possible.
6. Be a sadist. No matter how sweet and innocent your leading characters, make awful things happen to them -- in order that the reader may see what they are made of.
7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.
8. Give your readers as much information as possible as soon as possible. To heck with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.
Thursday, April 05, 2007
Art department redux
Sunday, April 01, 2007
Other Planning Types?
I wonder what other industries have planners? Architects? Artists? And what their scope of work looks like? What tools do they use? If you're one, get in touch?
Perhaps it would be cool to have a planners-of-the-world unite wiki or something. Maybe a meta-coffee-morning?
Saturday, March 31, 2007
Planning types
We were at last night's industry prizefight in which two heavyweights of the plannersphere sparred without either managing a knockout blow.
The debate, sparked by this now infamous post, raged over the motion that blogging was killing planning. In the 'yes' corner was Grey London's John Lowery, wearing what can only be described as an outrageous jacket. In the 'no' corner was John Grant, founder of St Luke's and wearing his qual research shirt with 'Yes, No, Maybe' plastered over it.
John Lowery kicked off the debate with a well put together speech. The central tenet of his argument being that whilst planning blogs spewed out ideas and idle pontification they lacked the intellectual and statistical rigor that the discipline requires. He also argued that many planners, particularly the more junior were likely to fall into the trap of introspection.
John Grant's argument wasn't a direct answer to Lowery's, Instead he argued that there was no way of measuring the effect of such a new medium on the discipline of planning. Grant also pointed out that the 'advertising' industry was doing itself no favours by attacking a medium that threatened it very own existence.
Once the opening salvos had passed the debate moved into a more ideological territory which harked back to the dawn of planning; on the one side those who believed that numbers were the key to good planning, whilst the other argued that great creative ideas could be honed for target audiences in focus groups. Whilst Lowery represented inspiration coming from solid data, Grant argued that clients needed something to push them beyond this: ideas that took their brand further.
Does this go to a deeper root - a generational one? Are younger, newer planners of the idea-first variety, and older ones from the 'let's start with the Nielsen' camp? It's certainly my impression, which is why I like generalists - planners who can come at things from both paths. And that's because client cultures vary and seem to gravitate towards different planning approaches (or more accurately, sometimes planners have to find a way to get traction). John Grant won.Friday, March 30, 2007
Corporate Silliness
Without making every brand look like Innocent, wouldn't it be nice if marketers - and their agencies - just had more fun with their products, services or websites? Wouldn't it be nice if they realised a bit of silliness makes everything a little bit more human and interesting. BoingBoing point out that Google Maps suggest you swim the Atlantic to get from New York to Europe. Lovely. Would take about a month, apparently.
Saturday, March 24, 2007
Dear Campaign
Now, don't get me wrong. I love DDB planning. I hope it's not patronising to say that there are at least 2 planners there I'd hire tomorrow if I could. But it does amuse me when Campaign announced the radical reorgaisation of a big blue chip network agency planning department. Obviously, it's nice to see planning at the centre of integration. But there are many smaller, more agile and independent agencies who have been doing interesting things for ages, without the fanfare.
At Chemistry, we have spent 3 years hiring planners with core skills in direct, digital, brand and advertising, and they learn (through training, direction and, frankly, just working together) the skills of the other. The result is a blended, ideas-centric, solution-neutral planning function that punches well above its weight in client reputation surveys.
So, maybe we are entering a new era of integrated planning. Or maybe what I'm really railing at is Campaign's epiphany, or apparent limited interest of what's going on outside the top 10. But I blow a raspberry at the networks who are just now getting it. And welcome the competition of course.
Wednesday, March 14, 2007
Screen collision
However I think there's an impending collision between ad agencies and direct/digital agencies about who is best placed to create content for these screens. Maybe you could factor videogame developers like EA, and even users themselves, into the mix as non-tradtional competition. Do direct agencies have the confidence and skills to create compelling film-based ideas across multiple screen platforms? Do ad agencies understand how intimate and personal these channels are to people? Who will win?
Wednesday, February 28, 2007
co-creation at the crossroads
A lot of agencies are turning their backs on co-creation. Frankly, their belief is that they can do a better job of creating compelling communications, more artfully produced, than consumers can. They have a pretty good point. As Leo Burnett once said, “the most beautiful thing in the world is a good ad”.
However, consumers are pesky. They have time and the tools to interact with, mash-up, or plain butcher your content, whether you like it or not. They have access to channels that rival TV networks for reach and impact. And I suspect their favourite targets are either those toe-curlingly awful, so-bad-they-re-dreadful, content. Or the best ideas and artfully produced stuff that captures their imagination, or belongs to their kind of brand.
And marketers go and get in the way too. Low volume production techniques, long-tail niches and easy e-commerce make it simple to tailor or customise your very own product. Mini boast that not 2 cars in 100,000 are alike. So there’s real content creation going on with the actual stuff we’re selling and it seems wise and right to be aware that it’s all happening and to try and influence it all for the better. I like one current analogy for planning, which could easily be extended to the whole of communications agencies – brand gardeners. In this world, we’re looking to tend and nurture the loose associations and audiences that are attracted to brands and their content (just do a Flickr search for Baileys and see how many dog pictures you get). We want to help the brand branch off into wild and interesting new spaces, to keep it interesting and organic. And we need to help our customers do some of that for us. Brands only exist in the minds of their customers. Fruitstock only exists because real people (and lots of them) go there. So the more we enable peoples’ willing participation, the better the brand’s health, interestingness, and the richer the brand’s world of communication will be.
Of course, they’re going to cotton on pretty soon and want to start getting paid for it. Fancy a salary cut, anyone?
Wednesday, February 14, 2007
Valentines special
For valentines day we stepped on the Free Hugs bandwagon. It seemed sort of right, given the name of the agency, and a lot of our material features pictures of people hugging things. I think this is some of Nathan's best work. I know about the orginal free hugs film, but didn't realise there's quite a global meme behind it already. Nathan got around 50 hugs, and quite a few people pulled out at the last minute. So there must be some deep seated need for people to connect in the real world. Second Life is doomed?
Friday, February 02, 2007
50
Very happy that we've just signed up the 50th (and 51st) member of Planning Eye. It's the Flickr group for planners around the world to share (steal / borrow) photos of stuff they find interesting. Use the shots in presentations, CV's, or just to show off.
UPDATE: we're up to 54 members now - I think we're mentioned on the Plannersphere wiki, which is excellent. And Hioakie had a great idea for a challenge. We're taking shots of Street Technology as there seems to be more of it about. For one client, we're looking at something like the CPB Mini stuff where there's an RFID in your keyfob which triggers personalised billboard messages when you drive past.
Wednesday, January 17, 2007
More on maps
I predicted more maps this year in comms. And I'm also struck how many of our campaigns (especially web-based) have games in them now - it guess they are a short cut to stickiness and interaction.
Here's a mash-up from Intel: Mars Sucks. I don't know whether the zap the office first, or what.
Friday, January 12, 2007
A bit chuffed
Thursday, January 11, 2007
999
Tuesday, January 09, 2007
Visual interpretations
All you need is a picture.
Or, in planning, a flying wedge diagram.
In case you're bored with my flying wedges, or occassional triangles, I'm going to pep everything up with visualisation ideas from Visual-Literacy.org.
Lovely - a periodic table of techniques and a whole yearful of planning charts.
I've been tagged, and I'm actually secretly quite touched. Thanks Luca. I think the rule is that I have to tell you 5 things you don't know about me, and tag 5 others. This reminds me of a little exercise we sometimes use in brainstorms - 2 truths and a lie. Although I'll try not to lie.
I also like the idea of putting everything in lists. I ought to have made a resolution to write all my entries and presentations in lists of ten.
Anyhow, 5 things.
1. I used to travel A LOT. Like 120 times a year. I miss it, I really do.
2. I have a pathological hatred of uniforms and most of the people who wear them (I used to have to wear a suit)
3. The best ad ever was for the Homeless Association of New York, with homeless people singing lines to New York New York. I wanted to cry.
4. I think I have IED - Intermittent Explosive Disorder. It's sort of a trendy new thing to justify flying off the handle. Rudeness, injustice and people who don't think for themselves get my dander up.
5. I hardly ever watch TV and have no idea who the soap characters are or know anything about popular culture, like which band is sleeping with which supermodel. Which is probably a terrible admission by a planner, but I just don't care about it.
That was hard, actually, as I try to be as superficial as possible (is that no 6?).
And I hereby pass the baton to:
Richard. Polymathic colleague who takes nice pictures.
Russell, who I knew before he became famous.
John, for his help and thoughts and ideas.
Nathan, who knows about digital stuff. Go on, ask him.
Bogdana, who flies the flag in Romania.
Thursday, January 04, 2007
Hello 2007
I used to send an email at the beginning of the January term to clients and agency folks. This year it's in the form of a presentation with lots of interesting pictures, and on the blog.
In true fashion, I'll do it as a list of ten. Actually thirteen - how's that for value-add - things.
1. Video becomes all pervasive. We'll use it more at work, at home, on our sites - and it won't all have to be made by Ridley Scott. Good enough will be OK.
2. YouTube will commercialise, spawning all sorts of new ad units and formats. These will blur the distinction even more between brand and direct advertising.
3. With YouTube commercialised and $67bn ad revenue in play, agencies will wonder what just happened. Who will be able to cope, adapt, react quicker? Will they be agencies who insist on making things simple, or agencies who are good at navigating the complex?
4. One reaction from tradtional advertisers will be the true emergence of admovies. I've blogged about this before, but things like Lucky Star, or BMW Films in terrestrial TV breaks will appear.
5. In the increasingly complicated media and creative landscape, target audiences are dead. You don't know who's being attracted most to your content - or your brand's loose associations. A brand manager's job has to become more open and about managing those loose associations in an interesting way. NOT boring people to death by trying to micro-manage everything to a tightly defined brand onion or whatnot.
6. I think we'll all end up scoffing at the agencies and brands and people that flooded into Second Life, and Twitter, and all thise memes. They are just ideas that seem like worth exploring for a while before the novelty wears off. I think we'll see useful services like Loopt gain traction though.
7. I love maps. they are intuitive and human interfaces for data. I think we're going to see more Flickr mashups, like Nokia's, and things like Platial or Bugaboo turn into a mass creative and online platform. We'll see maps everywhere in communications as they are a great bridge between the digital and physical worlds.
8. Greg Nugent talked at the Battle of Big Thinking about the environment becoming marketing's problem. That makes it the agency's problem. We'll need environmentally-aware campaign platform, messages, ideas. Less and less paper-based stuff, and allow consumers to tell us when we've got it wrong.
9. Web 2.5 will emerge. This has two key dimensions. It's the always-on-you web - in terms of services and devices. And it's the mediated, filtered web - still social and democratic like 2.0 but with content leaders improving the value of what we find. Big role for agencies and brands there.
10. We'll see more and more co-creators want to get paid, in real money, for their contribution. If we get paid for designing ads, won't they?
11. There are more devices coming onto the market that enable mobile IM. There is a new generation of mobile users coming on-stream, the IM generation. I think we'll see mobile IM hit the big time. Which will create a whole new interesting platform for branded interaction.
12. I suspect the iPhone will be vapourware. I suspect people will come to realise DRM music and video is the spawn of the devil. As a consequence, Apple will wobble this year. I hate to say it and I hope it doesn't happen, as I love Apple to bits, but I think it will.
13. Finally, I think the new gen consoles are going to create some sort of paradigm shift. Not just through more social gaming (via the web or in the same room, like using a Wii), but they are a fantastic new advertising content platform. Sure, we'll need to be careful how to create and deploy such communications, but advertising through and FOR these consoles will start to emerge.
Anyway, there we go. The beauty of having this stuff on a blog is, hopefully, you'll tell me what you think, and we'll see how I do by the end of the year.
HNY.